Version History for Space Empires V --------------------------------------------------- Version 1.63: 1. Fixed - Slight script error. 2. Fixed - Population was reproducing too fast when migration treaty was in effect. 3. Fixed - Queue types should not contain accumulated resources. 4. Fixed - Queue types were bypassing requirements. 5. Fixed - Space and ground units were regenerating their shields and armor too fast. Version 1.62: 1. Fixed - Climate Control Facility would not improve a planet with deadly conditions. 2. Changed - Increased tonnage structure for Emissive Armor, Stealth Armor, Scattering Armor, Organic Armor, and Crystalline Armor. 3. Fixed - End turn processing of happiness would sometimes cause processing to stop forever. 4. Fixed - Attack Seek orders should not be cleared if combat occurs but the target is not destroyed. Version 1.61: 1. Fixed - Sometimes joining an alliance would cause the game to crash. 2. Fixed - "Component - Damage Resistance" for armor does not apply if the damage type hitting the armor has an armor penetration percent of 100%. 3. Fixed - Planet Value Low Percent, Planet Value High Percent will not allow negative numbers. 4. Fixed - All Remote orders will no longer generate a Moveto order if the vehicle is at the load/drop/launch/recover location, and it has no other orders. 5. Fixed - The Set Construction Queue warning messages can now be removed with the Escape key. 6. Fixed - The Condensed button is now enabled on the Transfer Cargo window during Simultaneous Games. 7. Fixed - You can transfer multiple items in the Transfer Cargo window during Simultaneous Games. 8. Fixed - The Transfer Cargo window would sometimes load the same object twice during a Simultaneous Game. 9. Fixed - Units and Facilities will show an ID number after their name for non-condensed cargo items in the Transfer Cargo and Launch/Recover Units windows in Simultaneous Games. 10. Fixed - In the Transfer Cargo window in a Simultaneous Game, if you use the Move Cargo button on an order line, that order will be deleted. 11. Added - Formula function "get_empire_ability_facility_count". 12. Added - Formula function "get_empire_specific_facility_count". 13. Added - Formula function "get_empire_queues_ability_facility_count". 14. Added - Formula function "get_empire_queues_specific_facility_count". 15. Fixed - Ruins icon was not showing on the planet report. 16. Fixed - Abilities list was not displaying for uncolonized planets. 17. Added - Status Icons column to the Planets List window. 18. Fixed - Storms should not block sector view ship placement. 19. Fixed - The ability "Shield Disruption" was not working. 20. Fixed - Improved the speed of the Unit Group report. 21. Fixed - Launching of large unit groups was causing a slowdown. Version 1.60: 1. Fixed - When running command line processing, the game will default to Windowed mode. 2. Fixed - The Sector View would show cloaked enemy ships. 3. Fixed - Planets would grow unhappy from enemy ships that were not visible inside storms. 4. Fixed - "Out Of Resources" error on game start. 5. Fixed - Some machines would compute a different checksum with the exact same data files. NOTE: If you are currently running a simultaneous game, you need the host to end turn before players can play a new turn. NOTE: Checksums are only computed for Simultaneous turn Different Machine games. 6. Fixed - Ships moved by a spatial anomaly would disappear completely. 7. Fixed - Trade resources were not getting added to an empire's coffers before construction and maintenance. 8. Fixed - The minister scrapping units on planets will not longer display on screen messages. All unit scrapping will be reported in the logs. 9. Fixed - Unit scrapping log messages did not have a portrait. 10. Fixed - Sometimes game creation would add two identical random empires to a game. Version 1.59: 1. Fixed - Sometimes the Planets List window would crash when opening it. 2. Fixed - Some memory leaks. 3. Fixed - You could add multiple space yards to a construction queue. 4. Changed - Increased Resupply Depot supply and ordnance generation. 5. Changed - Increased Resupply Depot supply and ordnance remote distribution. 6. Fixed - AI will now scrap old weapon platforms on its planets when cargo space is low or the design is really old. 7. Fixed - AI was not purchasing units that cost more than the construction queue rate. 8. Fixed - AI was not purchasing enough weapon platforms. 9. Fixed - Sometimes units that took part in ground combat would be off the map.