Version History for Space Empires V --------------------------------------------------- Version 1.35: 1. Added - Added another command line parameters. se5.exe [Savegame path] [password] [-plrstop] [-moddir [dirname]] -moddir [dirname] - This changes the directory name for the mod in the savegame. 2. Fixed - Bolt weapons were not firing on planets at maximum range. 3. Fixed - In combat, Automove would not move after a player's set targets. 4. Fixed - Units weren't launching in simulated combat. 5. Fixed - When sharing enemy designs, a player would receive designs it had created. 6. Fixed - The ministers would sometimes not control certain ships with specific design types. 7. Fixed - The Population Transport minister was not working correctly. 8. Fixed - Colonizing with a fleet would remove all of the ships in the fleet (Simultaneous) or remove the wrong ship (Turn Based). 9. Fixed - Militia were not showing up in combat replays. 10. Fixed - Capture pods were not showing up in combat replays. Version 1.34: 1. Fixed - Some strategy settings in the Empire Options window would not change. 2. Fixed - Bolt weapons were not firing on ringed planets. 3. Fixed - Ringed planets were shooting weapons from their rings and not from the surface. 4. Fixed - Ringed planets were hit from weapons too far from the surface. 5. Fixed - Old movement log entries were not being deleted properly resulting in a memory leak. 6. Fixed - The Select Elements and Select Rules windows would not wrap their text. 7. Fixed - The Tutorial window would be garbled after an Alt-Tab. 8. Changed - Modified the command line parameters. They now work like this: se5.exe [Savegame path] [password] [-plrstop] [Savegame path] - The complete path to the savegame. [password] - The game master password for this game. -plrstop - Turn processing should stop if there are errors in the player files. Return Codes 0 - Turn processed succesfully. 1 - Savegame file not found. 2 - Invalid game master password. 3 - Error while loading savegame. 101 - 120 - Could not load player file. The player number is the error code minus 100. 201 - 220 - Player order file does not have the correct game date. The player number is the error code minus 200. 301 - 320 - Player order file does not have the correct turn sequence id. The player number is the error code minus 300. 401 - 420 - Player order file does not have the correct game id. The player number is the error code minus 400. 9. Fixed - Sometimes processing of a turn would halt when a self-destruct order was executed. 10. Fixed - In Simultaneous Games, a ship would not clear its moveto order if its last movement was through a warp point. 11. Fixed - The order for Self-Destruct was unavailable for mines and satellites. 12. Fixed - Drones were not using supplies. 13. Fixed - The Auto Complete function in the Create Design window could place components on invalid vehicle types. 14. Fixed - Sector View would reveal ship details without long range scanners.