==================================== Strike Fighters: Project 1 v05.13.05 Readme File ==================================== List of changes implemented since v11.05.04 (Service Pack 3). * Radar will now default to OFF in Normal/Hard mode and when starting on the ground, and must be turned ON manually. * In-flight nav map now shows location of the runways. * Text problems in German/French/Spanish versions on Pilot Records screen has been fixed. * F-4C cockpit backup attitude indicator is now working correctly. * F-4C loadout problem with the centerline station has been fixed. * Radar screens may now display grid overlays. * Ground Mapping Mode radar display has been adjusted so ground objects are more visible. * A-4s' radar display have been changed to B-sweep type. * Amount of time required to obtain air-to-air radar lock while playing with Radar Display options set to Hard has been reduced. * Propeller engine torque being applied in the wrong direction has been fixed. * Player can now only be assigned escort missions in campaign if there are enemy fighters intercepting the bombers. * A bug in campaign attrition code that was causing other AI aircraft squadrons to slowly disappear during campaign has been fixed. * Short campaigns can now end much sooner than before. * Multi-player co-op clients can now see AI planes correctly. * The effect of ground clutter against SAM radar has been increased, and you can break radar lock easier by flying at low altitude. * Delete button has been added on Campaign Screen to delete previously saved campaign files.