==================================== Strike Fighters: Project 1 v11.05.04 Readme File ==================================== ----------------- Changes and Fixes ----------------- v11.05.04 --------- * Wingman commands are no longer available while flying in Instant Action mode. * New drop-down option for Mission Year selction has been added to the Single Mission screen. * Squadron Markings dropdown menu on the Loadout Screen is now limited to list only the squadron belonging to the selected nation/service. * Easy flight model ground handling has been fixed to include proper wheelbrake and steering. * AI pilots may now use unguided rockets against air targets. * A bug preventing Sparrow radar-guided missile from being fired when Avionics Option is set to Easy and Weapons Options is set to Normal or Hard has been fixed. * Rocket pods and unguided rockets now ripple fire for as long as you have the weapons release button pressed down. * When Weapons option is set to Hard, certain guided missiles (such as Sparrow and Falcon) now have time delay added before launching. * Each terrain may now be assigned its own individual environment.ini file. * Map view now shows rectangular gridlines; and an improved planning map with gridlines has also been included. * Aircraft carrier is now supported, with catapult launches and arrester cable landing. * Thrust vectoring is now supported. The user must edit the control.ini manually to assign this control to a ranged input (joystick axis) however. * Variable geometry wing with moving pylons is now supported. * Lights now may be build as 3d mesh in 3dStudio Max, and they may be toggle on and off. * New cockpit instrument movement types added - Texture Scrolling and Animation. * Gunpods, when armed, now light up the armament panel on F-4 cockpit correctly. * Gunpods may now be selectively armed by using Cycle GunGroup command. * Improved propeller engine model has been added. * Landing gears code has been re-worked to be more stable when the aircraft is on the ground. Also, most of the gear data has been adjusted so the gears are compressed more. * Network bandwidth is reduced to make it more 56K modem friendly. * AircraftMission TextureSet number being incorrectly offset by one when reading .msn mission file has been fixed. Mission file may now also specify skin using directory name instead, by adding new line Texture=. * Strike target not getting set correctly when reading .msn mission file has been fixed. * Some sub-title text being scrambled in the French version have been fixed. * Problem of aircraft mission callsign sometimes not being set correctly when reading .msn mission file has been fixed. * Some video card/driver combinations causing "negative" image to be displayed while transitioning to a new menu screen has been fixed. * Problem with menu text font anti-aliasing not working properly on some video/driver has been fixed. * Full-Screen Anti-aliasing not working on some video cards using certain drivers has been fixed. * The game not running properly when installed into a non-standard folder containing "." character in the file path (such as "C:\Flight.Sim\") has been fixed. For changes made to earlier versions, please see VersionHist.txt.