..:: May 1, 2003 ::.. ..:: O.R.B Patch 1.04 ::.. ..:: FIXES ::.. - 2D tactical replaced by a 3D tactical - 4 new playable units - 2 Malus frigates - 2 Alyssian frigates - 2 new Alien units - 1 Kyulek Carrier - 1 Elathan Carrier - 8 new Skirmish/MP scenarios - New weapons - New and improved sound effects - Blasters - UI buttons - UI effects - Engine sounds - Multiplayer stability improvements - Network code enhancements, MP games run extremely smoother. - Improved loading time by 200% - Improved AI behavior - Improved explosions - Build screen "Pause" button - Improved Minimap - Radar - Unit selection visual feedback - Revised Frontend Menus - Improved Gamespy/Gamespy Arcade support - Maximum Cap ships up to 20 ..:: February 25, 2003 ::.. ..:: O.R.B Patch 1.03 ::.. ..:: FIXES ::.. - Fixed various bugs happening in the MP Screens vs Gamespy. ..:: February 10, 2003 ::.. ..:: O.R.B Patch 1.02 ::.. ..:: FIXES ::.. - Fixed the issue with Gathering of the Paths scenario where continuing from a saved game after the map had been finished, would not allow the map to end, has been resolved. - Fixed bugs in Alyssian Scenarios 2 and 3 - Fixed erratic never-ending bug in Tutorial 6 - Unable to build capital ships in certain maps due to stealing all the required techs has been fixed - Improved follow and attack unarmed ships. - Added more readable fonts for 640x480 and 800x600 - Fixed bug in multiplayer, when player captures a ship it is shown with a wrong color. - Fixed bug with docked ships having wrong names displayed. - Freighters and other ships can now be docked inside of asteroid bases. - Minor docking bugs fixed. - Tech tree display order fixed. - Pressing group number will also select docked ships. - Debris and explosion can now be seen by winning team. - Improved capital ship combat with asteroid structures. - Mineable asteroid found message is displayed when a new resources asteroid is scanned. - Client timeout causes everyone to timeout bug - AI teammate not updating properly when changing race in spaceport team game - Scenario download bug - Chat colors during paused game - Quit during paused game causes pause to set next game - Spy messages for dropped players - Fixed intermittent HyperSpacing bug - Blue dialog boxes in campaign have been removed - fixed a bug where win98 users could not join a game hosted on another OS, - better detection of game desynchronization on multiple machines during network play - fixed the saving and loading back of a game in skirmish and multiplayer - fixed a gamespy lobby crash bug after aborting or ending a multiplayer gamespy game - fixed a bug where the user would periodically get asked to register his cd key even if it was already entered previously, - fixed a bug where, when restoring a savegame, a player could change his race which caused the game to crash (user is now prevented from modifying his race on a restored game) - fixed a bug where a client joining a game goes into the multiplayer game settings screen when the user launches the game, used to crash or something but now works correctly. -EDITOR: Sun zones have been removed. -EDITOR: Crash bug when the move down button is pressed with only one trigger. -EDITOR: Brush palette icon for the Alyssian cloaking carrier has been fixed. -EDITOR: Can no longer have less than two players. -EDITOR: When triggers blocks are deleted, modified or moved the current focus is maintained. -EDITOR: Graphical issue causing the trigger window to become entirely gray has been fixed. -EDITOR: Crash if a bad spaceport type is selected has been fixed. -EDITOR: Trigger Windows are no longer system modal. -EDITOR: View is no longer reset by the scenario editor. -EDITOR: Add button no longer need for starting locations. -EDITOR: Umbra and Penumbra removed. -EDITOR: Planet names are dynamic in scenario editor. -EDITOR: Fog top and bottom material is not reset when recreating sun or objects. -EDITOR: Mist color is not reset when asteroids are recreated. -EDITOR: Asteroid string points are now moveable. ..:: NEW MP/SKIRMISH FEATURES ::.. -Choose starting carrier type for carrier and no portal carrier games. -Ability to set the Hull percentage for bases, capital Ships, fighters, cargo ships, and support ships. -Starting Tech level option. -Maximum tech level option. -Disallow repair ships from repairing capital ships in combat option. -Stronger turrets option. -No orbiting asteroids option. -Multiplayer AI Players ..:: NEW EDITOR FEATURES ::.. -EDITOR: Disable Unit in zone trigger. -EDITOR: Dedicated carrier/no portal carrier map starting locations. -EDITOR: Mode to see in game names. -EDITOR: Multiple trigger lists available for use. -EDITOR: Search is available for triggers. -EDITOR: Additional textures will preview textures. ..:: November 12,2002 ::.. ..:: O.R.B STABILITY PATCH 1.01 ::.. ..:: FIXES ::.. -Bug that causes persistent research and fleet to not function on some Windows XP configurations has been fixed. -When a multi player game re-synchronizing, manpower distribution will be maintained. -Troop Transport Pods will return to their Troop Transport if the Commando gets destroyed before boarding. -Commandos will return to their Troop Transport Pod if the target re-enables before the Commando reaches it. -Intermittent Crash bug caused by destroying the Troop Transport Pod right before the Commando boarded has been fixed. -Bug that caused Manpower to be reduced a bit after some loaded games has been fixed. -Intermittent Crash bug that occurs during combat has been fixed. -EDITOR: Running the scenario editor will no longer overwrite audio and video settings. -EDITOR: Player Resources are properly displayed -EDITOR: Message Box is displayed when an invalid team ID is entered for a player. -SKIRMISH: Pherngal map has been fixed. ..:: NOTE ::.. -For those who have encoutered the WinXP bug, it is strongly recommended to delete any existing profiles and create new ones.