END USER LICENSE AGREEMENT FOR CHARIOTS OF WAR BETA PATCH 1.14 THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED. IN NO EVENT WILL SLITHERINE SOFTWARE UK LTD BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS SOFTWARE PRODUCT. SOME STATES DO NOT ALLOW LIMITATIONS AS TO HOW LONG AN IMPLIED WARRANTY LASTS AND/OR EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATIONS AND/OR EXCLUSIONS OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC RIGHTS, AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE. THIS FILE AND THE SOFTWARE HEREWITH IS COPYRIGHTED. ALL RIGHTS ARE RESERVED. NO PART OF THIS FILE OR THE SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM WITHOUT THE PRIOR WRITTEN CONSENT OF SLITHERINE SOFTWARE UK LTD. COPYRIGHT 2002-2003 - SLITHERINE SOFTWARE UK LTD - ALL RIGHTS RESERVED PUBLISHED UNDER LICENSE BY PARADOX ENTERTAINMENT AB ************************ NEW FEATURES in V1.14 ************************ * Messages * It is now possible to switch from a 'building complete' message to the City Screen by clicking on the message. Close on the City Screen returns you to the message list. * Battles * It is now possible to 'fast forward' battles. You can toggle the fast forward on and off using the 'F' key. The speedup can be controlled by adding the following line to the user.txt file: FASTFORWARD speed must be in the range 1 to 16. * Building Construction * The main campaign screen now shows any building being constructed, and the time to completion under the city name. This can be disabled by adding the following line to the user.txt file: SHOWCITYBUILDING 0 ************************ FIXES in V1.14 ************************ * Trade * Bug fix: Trade prices were only being updated when the player entered the Trade Screen. ************************* FIXES in V 1.13 ************************* * There was a bug that allowed you to purchase structures which you could not afford when you double clicked on the structures name in the build list. This has been fixed. ************************* NEW FEATURES in V1.12 ************************* * Trade * Holding SHIFT or CTRL allow for 100x value changes. So the Left Mouse Button plus SHIFT or CONTROL will change the value by 100, and the Right Mouse Button plus SHIFT or CONTROL will change the value by 1000. Also, the repeat trade button will remain in the state that it is set, rather than resetting to the 'repeating' state at the end of each turn. * Constructing Buildings * It is now possible to construct buildings by clicking the entry in the city building list if the building is already selected. Building can also be cancelled in this manner. * Free Workers * Cities on the main campaign screen now show blue when they have any idle workers, rather than only on the turn when their population increases. Cities with free workers also show blue on the empire overview screen. * Next City * Holding down SHIFT while using both the campaign map 'Next City' button, or the Next and Previous City buttons on the city view will switch to the next city which is available to start a new building. * Next Army * Holding down SHIFT while using the Next or Previous Army buttons on the campaign map will move to the next army which is able to move this turn. * Advance * By default the Advance button will move the currently selected army, and then switch the selection to the next army which is able to move. Holding SHIFT keeps the selection on the current army. Armies which finish a move by merging, attacking, or taking a city will remain as the current selection. ***** FIXES ***** * Lost Messages * Messages could be lost if large numbers were arriving each turn. This has now been fixed. ********************************************************************* ********************************************************************* ***** ***** ***** Changes in V1.09 - all these are included in V1.12 ***** ***** ***** ********************************************************************* ********************************************************************* ************ NEW FEATURES ************ * Auto Allocation of Workers * When a new building or upgrade is completed, and there is a worker available, they will be automatically allocated to the new slot. * Optional Automatic Message Display * This now defaults to on. It is possible to turn off automatic display of new messages at the start of each turn. To do this you need to add the following line to the user.txt file which can be found in the data directory: AUTOMESSAGES 0 * Customisable Autosave * It is possible to set the autosave frequency. This is done by adding the following line to the user.txt file which can be found in the data directory: AUTOSAVEFREQ Where is any positive value. A value of 1 will autosave every turn, 2 every other turn, and so on. E.g. AUTOSAVEFREQ 2 - means the game is autosaved every 2 turn. * AI Target Determination Fix * This now defaults to on. Alters the AI target selection criteria, making the AI less likely to attack with a smaller force. Defaults to on, can be deactivated by adding the following line to the user.txt file which can be found in the data directory: AIPATCH1 0 ***** FIXES ***** * Battle Finish Hang * On rare occasions it was possible that a battle would fail to end after victory by one side. * Squad Movement Bug * Squads could fail to engage under certain circumstances, leading to battles potentially failing to end. Finally, we'd just like to take the chance to thank all the Beta testers who helped us make the game Chariots of War is. Without them you can be sure it would not be anywhere near as much fun! Now go and enjoy the game :) The Slitherine Team