RITES OF FIRE ------V1.1---------- CREATED BY - S.YOGENDRA PAI --------------------------------------------- CONTENTS - 1.INTRO 2.INSTALLATION 3.VERSION CHANGES 4.STORY 5.GAMEPLAY 6.HINTS 7.LOCATION OF HELL -------------------------------------------- 1.INTRODUCTION - THIS 7 QUEST LENGTHY CAMPAIGN IS FOR THE LEGIONS OF THE DAMNED.IT TOOK ME MORE THAN A MONTH TO CREATE THIS CAMPAIGN AND TO CAREFULLY CREATE AND IMMERSE THE STORYLINE ALONG WITH THE GAMEPLAY.THIS CAMPAIGN IS A BIT TOUGH , HOWEVER YOU WILL GET AID FROM TIME TO TIME.I AM SURE YOU WILL ENJOY THIS CAMPAIGN EVEN IF YOU ARE A LEGIONS FAN OR NOT. -------------------------------------------- 2.INSTALLATION - TO INSTALL THIS CAMPAIGN SIMPLY EXTRACT THE .CSG FILE TO DISCIPLES 2/CAMPAIGN FOLDER AND PLAY IT BY SELECTING NEW CUSTOM SAGA IN THE SINGLE PLAYER MENU OF THE GAME. -------------------------------------------- 3.VERSION CHANGES - I FOUND A COUPLE OF FLAWS IN SOME OF MY SCENARIOS THAT WERE MISSED DURING THE INITIAL TESTING . SO I TOOK MY TIME TO CORRECT THEM AS WELL AS CHANGE A COUPLE OF THINGS IN THIS SAGA . WHEN I GOT MY HANDS ON THE GUARDIANS OF LIGHT EXPANSION PACK I REALISED ONE THING.MY DEFINATION OF THIS CUSTOM SAGA AS HARD WAS NOT JUSTIFIED(MAN I STILL CAN'T GO THROUGH QUEST 3 OF THE EMPIRE SAGA IN THE EXPANSION).SO THE LAST FEW STAGES HAVE BEEN TIGHTENED UP.HERE IS THE COMPLETE CHANGES LIST. QUEST 1 - <1>NOW THE WALL IS IN SIGHT MESSAGE WILL NOT BE DISPLAYED IF YOU DID'NT APPROACH THE WALL IN THE FIRST PLACE BUT CAPTURED THE MOUNTAIN FORTRESS BEFORE IT. QUEST 2 - <2>CORRECTED A FEW TYPOS. QUEST 4 - <3>NOW ONE CANNOT ENTER THE NULLIFY NECROMANCY AREA BEFORE THE SPELL HAS BEEN CAST.A WALL NOW PROTECTS THE AREA WHICH WILL BE REMOVED WHEN THE SPELL WILL BE CAST. <4>LOST TEMPLE RUIN CAN NOW BE ACCESSED. <5>THE APOCALYPSE WORM IS NOW BURNT TO A CRISP VIA THE IGNIS POTENS SPELL. QUEST 5 - <6>THE ELVEN CITY MYRIA IS NOW PROTECTED BY A POWERFUL ELF LORD. QUEST 6 - <7>DRAGONS IN THE DRAGON CITY NOW GUARD LOCATIONS INSTEAD OF BERZERKING. <8>THE DRAGON PARTY THAT PROTECTS THE PASSAGE TO THE ELDER DRAGON HAS BEEN BEEFED UP. <9>DRAGON PROTECTORS HAVE BEEN BEEFED UP.SO NOW ITS A NEARLY IMPOSSIBLE BATTLE AGAINST THEM. QUEST 7 - <10>ELDER DRAGON AND ASTEROTH HAVE THEIR LEADERSHIP REDUCED. <11>THE EMPIRE CAPITAL IS NOW HEAVILY PROTECTED. <12>THE ENEMY A.I.'S HAVE BEEN BEEFED UP.SO NOW THEY SHOULD GIVE A TOUGHER FIGHT. <13>A MERCHANT WHO PREVIOUSLY DID NOT KEEP ANYTHING NOW KEEPS SCROLLS. <14>ADDED A MERCENARY INSTEAD OF 2 TRAINERS. COMMON CHANGES(COMMON IN ALL QUESTS) - <15>CHANGED RUIN REWARDS AND RUIN GUARDIANS. <16>INCREASED STARTING GOLD AND MANA RESERVES. <17>IN HIGH LEVEL QUESTS YOU WILL START WITH SPELLS ALREADY RESEARCHED (LEVELS 1 OR 2 OR BOTH). OTHER CHANGES - <18>CORRECTED A TYPO WHICH MISPELLED MY E-MAIL ADDRESS(SORRY!). ------------------------------------------- 3.STORY - THE BASIC STORYLINE OF THE CAMPAIGN PROGRESSES AFTER THE LEGIONS' ENCOUNTER AGAINST UTHER.THE LEGIONS ARE SEARCHING FOR A NEW LEADER WHO CAN GUIDE THEM DURING THEIR TIMES OF TROUBLE.AND THEY FIND THIS LEADER IN DEMONUSCUS , A HERETIC LEADER WHO WAS CAPTURED BY THE MOUNTAIN CLANS NEAR THE END OF THE 1ST GREAT WARS.SO THEY BEGIN THEIR JOURNEY BY SEEKING TO FREE LORD DEMONUSCUS FROM THE DWARVEN CAPTIVITY.THE STORYLINE UNFOLDS AS THE CAMPAIGN PROGRESSES.SO NO SPOLIERS HERE.JUST PLAY IT!:) -------------------------------------------- 4.GAMEPLAY - THE CAMPAIGN STARTS OUT EASY AND BECOMES VERY TOUGH TOWARDS THE END.HOWEVER TRUE TBS (TURN BASED STRATEGY)FANS WILL FIND GAMEPLAY INTERESTING . I WOULD SUGGEST NON HARCORE TBS PLAYERS TO PLAY IN THE EASY SETTINGS. -------------------------------------------- 5.HINTS - THESE HINTS ARE GENERAL AND LEVEL SPECIFIC HINTS ARE NOT PROVIDED IN THIS README TO KEEP SPOILERS AT MINIMUM :- A>FOCUS ON A SINGLE LEADER AND MAKE HIM POWERFUL , HOWEVER THIS DOES NOT MEAN THAT PROGRESSING WITH ONLY ONE LEADER IS ADVISED.KEEP AT LEAST 1 TO 3 BACK UP LEADERS FOR SCOUTING AND OTHER PURPOSES AND LEAVE TOUGH BATTLES FOR YOUR POWERFUL LEADER. B>CAPTURE RESORCES WITH ROD PLANTERS.LARGER RESORCES MEAN BETTER SUSTAINANCE OF YOUR ARMY.THIS WILL GIVE YOU AN EDGE OVER YOUR ENEMY. C>USUALLY I ALWAYS PLAY AS A MAGE LORD FOR ITS SPELLCASTING BONUSES BUT WARMONGERS ARE SUGGESTED TO PLAY AS A WARRIOR LORD. D>PROTECT DEMONUSCUS.IF HE DIES YOU LOSE.HOWEVER HE GROWS IN POWER WITH EACH QUEST AND NEAR THE END HE BECOMES A VERY POWERFUL LEADER.DEMONUSCUS ALSO GAINS IN SKILL(I.E. HIGHER LEADERSHIP,ARTIFACT LORE ETC)AS THE CAMPAIGN PROGRESSES.SO HE IS AN INVALUABLE AID IN THIS CAMPAIGN. E>READ POP-UPS AND OTHER INFORMATION CAREFULLY AS THEY HELP PROGRESS THE STORY AND PROVIDE HINTS AS WELL AS INFORMATION. F>SOMETIMES IT IS BETTER TO WAIT FOR A WHILE THAN SCURRY AND FALL BACK ON YOUR HEAD.SO PROGRESS WITH CARE , HAVE PATIENCE AND THE REWARDS WILL BE GREATER. G>ALWAYS TAKE THE ASSISTANCE OF MERCHANTS , TRAINERS , MERCENARY , MAGE TOWERS ETC AS THEY PROVIDE INVALUABLE HELP WHEN NEEDED. --------------------------------------------- 6.LOCATION OF HELL - PLEASE CONTACT ME FOR HINTS,SUGGESTIONS ETC AT - yogi_iamthegame@rediffmail.com Changes: ___________________________________________________ QUEST 1 - <1>NOW THE WALL IS IN SIGHT MESSAGE WILL NOT BE DISPLAYED IF YOU DID'NT APPROACH THE WALL IN THE FIRST PLACE BUT CAPTURED THE MOUNTAIN FORTRESS BEFORE IT. QUEST 2 - <2>CORRECTED A FEW TYPOS. QUEST 4 - <3>NOW ONE CANNOT ENTER THE NULLIFY NECROMANCY AREA BEFORE THE SPELL HAS BEEN CAST.A WALL NOW PROTECTS THE AREA WHICH WILL BE REMOVED WHEN THE SPELL WILL BE CAST. <4>LOST TEMPLE RUIN CAN NOW BE ACCESSED. <5>THE APOCALYPSE WORM IS NOW BURNT TO A CRISP VIA THE IGNIS POTENS SPELL. QUEST 5 - <6>THE ELVEN CITY MYRIA IS NOW PROTECTED BY A POWERFUL ELF LORD. QUEST 6 - <7>DRAGONS IN THE DRAGON CITY NOW GUARD LOCATIONS INSTEAD OF BERZERKING. <8>THE DRAGON PARTY THAT PROTECTS THE PASSAGE TO THE ELDER DRAGON HAS BEEN BEEFED UP. <9>DRAGON PROTECTORS HAVE BEEN BEEFED UP.SO NOW ITS A NEARLY IMPOSSIBLE BATTLE AGAINST THEM. QUEST 7 - <10>ELDER DRAGON AND ASTEROTH HAVE THEIR LEADERSHIP REDUCED. <11>THE EMPIRE CAPITAL IS NOW HEAVILY PROTECTED. <12>THE ENEMY A.I.'S HAVE BEEN BEEFED UP.SO NOW THEY SHOULD GIVE A TOUGHER FIGHT. <13>A MERCHANT WHO PREVIOUSLY DID NOT KEEP ANYTHING NOW KEEPS SCROLLS. <14>ADDED A MERCENARY INSTEAD OF 2 TRAINERS. COMMON CHANGES(COMMON IN ALL QUESTS) - <15>CHANGED RUIN REWARDS AND RUIN GUARDIANS. <16>INCREASED STARTING GOLD AND MANA RESERVES. <17>IN HIGH LEVEL QUESTS YOU WILL START WITH SPELLS ALREADY RESEARCHED (LEVELS 1 OR 2 OR BOTH). OTHER CHANGES - <18>CORRECTED A TYPO WHICH MISPELLED MY E-MAIL ADDRESS(SORRY!). ___________________________________________________