Call of Decadence: episode4 "frostcradle" is the fourth part of a series from the "call of decadence (COD) saga. It is a continuation of a saga and suggests that the whole campaign be played by the same (exported) primary leader used from the previous episodes. The normal difficulty was set to meet the lowest level requirement for a leader applicable to the campaign (level 11), thus some may find the campaign too easy when starting with a higher level leader. Increasing its difficulty level before starting the game will greatly enhance the outcome of the campaign. Map Title: Call of Decadence: episode IV "frostcradle" Disciples II ROE Map size: 72 by 72 Difficulty: normal Leader 11-19 Campaign: Undead Horde Campaign Type: Saga (4th part) Player: single Creator: gene "xel" dequito email:coppergenesis@eudoramail.com or lorewaker@eudoramail.com date created: 2.04.2004 campaign description: A greater unholy war has been waged, but before they could reach their final destination, The dark Lords of Lith'noria has yet to face an uncalled enemy deep within the shivering mountains of Frostcradle. campaign story: episode IV: frostcradle The bitter chill of winter winds swept down the mountain ranges of Frostcradle and as hail of ice and shard plummets it's slopes, The undead Horde marches on carrying with them the banner of revenge. Its been three days since The "Tears of Mortis" was pried from the Legion's grasp, and now that the crystal was safely recovered, The Undead Lords of Lith'noria did not falter to retaliate against Bethrezen's Legion. Bethrezen's lust for the crystal had increased, if the Horde does not retort, It is likely that the damned god would again send forth a much greater army to have the crystal under his possession. The Dark Lords knew this all too well thus they marched on towards The accursed lands of Dul'meris where the legion are said to be amassing its army, but for them to reach their on time, the undead will have to pass through an obstacle that may threaten the whole campaign. The great ice mountains of Frostcradle looms just over the distance , It's clannish denizens are not yet aware of Mortis' presence but time draws near and soon she'll have her disciples scouring its domains in search for the only passage towards Dul'meris. campaign objective: changes as game progresses you may email me at lorewaker@eudoramail.com for feedbacks, comments, criticisms and much needed suggestions.