Call of Decadence: episode3 "army of sorrow" is the third part of a series from the "call of decadence (COD) saga. It is a continuation of a saga and suggests that the whole campaign be played by the same (exported) primary leader used from the previous episodes. The normal difficulty was set to meet the lowest level requirement for a leader applicable to the campaign (level 6), thus some may find the campaign too easy when starting with a higher level leader. Increasing its difficulty level before starting the game will greatly enhance the outcome of the campaign. Map Title: Call of Decadence: episode III "army of sorrow" Disciples II ROE Map size: 96 by 96 Difficulty: normal Leader 6-14 Campaign: Undead Horde Campaign Type: Saga (3rd part) Player: single Creator: gene "xel" dequito email:coppergenesis@eudoramail.com or lorewaker@eudoramail.com date created: 1.28.2004 campaign description: The war for the "Tears of Mortis" has begun. Now that the Undead Lords of Lith'noria has uncovered the face of their true enemy, They must now race against time to prevent an infernal ritual that could end their existence forever. campaign story: episode III: army of sorrow Fearing that the powerful crystal would be used against her, Mortis has hid the towering prism within the perplexed canyons of the valleys of woe. For years it was concealed, veiled and protected by those who had faithfully served her, but with fate as it's adversary, the secrecy that Mortis had hidden was not contained. The pain that was caused by Gallean's rejection of Mortis' dire love of late, had aroused the crystal's uncontrollable nature, emanating powerful dark energies that drew Bethrezen's lust for power and revenge. The Onslaught of Blightshallows has lead the dark lords of Lith'noria to unravel the obscurity behind the absence of their fleshless goddess' and the ominous threat that Bethrezen has been scheming. Now that the Legion's baleful agenda was exposed, The Undead Lords did not hesitate to travel south towards the forbidding "Valley of Woe". A war for the "Tears of Mortis" is at hand. The undead Lords knew that if they fail to protect the crystal from the Legion's grasp, Their high matron shall no longer have control of their existence, and all that she has created shall be undone. campaign objective: changes as game progresses you may email me at lorewaker@eudoramail.com for feedbacks, comments, criticisms and much needed suggestions.