Call of Decadence: episode2 "dismal hate" is the second part of a series from the "call of decadence (COD) saga. It is a continuation of a saga and suggests that the whole campaign be played by the same (exported) primary leader used from the previous episode. The normal difficulty was set to meet the lowest level requirement for a leader applicable to the campaign (level4), thus some may find the campaign too easy when starting with a higher level leader. Increasing its difficulty level before starting the game will greatly enhance the outcome of the campaign. Map Title: Call of Decadence: episode II "dismal hate" Disciples II ROE Map size: 72 by 72 Difficulty: normal Leader 4-10 Campaign: Undead Horde Campaign Type: Saga (2st part) Player: single Creator: gene "xel" dequito email:coppergenesis@eudoramail.com or lorewaker@eudoramail.com date created: 1.21.2004 campaign description: The undead saga continues within the baleful marshlands of Blightshallows where the Dark lords of Lith'noria unravel the anonymity of the hidden enemy behind the elven up rise. campaign story: episode II dismal hate Days after venturing the stormy waters of Riddengale, The undead lords of Lith'noria has finally reached the northern lands of Blightshallows only to see the devastation the elves had laid upon their proud cities. The remaining forces and dark followers of the horde that had once occupied the region were now scattered, hiding, trying to avoid the prying eyes of elven hunters that pursued their tracks day and night. After discovering their fate, the Undead Lords of Lith'noria had started to suffer the pain that the elves had inflicted upon their lands. The Dark lords had seen this as a reprehensible act of mockery against their goddess and retaliation was not far from their minds. The destruction of the dark cities in Blightshallows had greatly weakened Mortis' grasp of power through out the land and almost all of her cities and strongholds were burned down to the ground but for one. Far from the onslaught, the abandoned fortress of Veil'narith remained hidden. Without delaying any further, The fleshless lords, had decided to gather their army in Veil'narith, salvaging all that they could find useful in strengthening its defenses before the elves would discover this one last line of undead resistance. campaign objective: changes as game progresses you may email me at coppergenesis@eudoramail.com for feedbacks, comments, criticisms and much needed suggestions.