Call of Decadence: episode 1 "dark awakenings" is the first part of a series from the "call of decadence (COD) saga. It is an introductory campaign that I have designed which suggests low level leaders (level 1-12 [max]) (higher level leaders may just find this campaign too easy) but may require a higher and deeper level of knowledge of the game or as I would say being an "experienced player" helps. COD is a single player campaign that is focused on one part of the aftermaths of the undead horde saga. It takes the story from another angle years after gallean's rebirth where a great undead citadel lies forgotten, waiting for Mortis' calling since the day the elven queen Taladrielle has fallen from her throne. Map Title: Call of Decadence: episode I "dark awakenings" Disciples II ROE Map size: 96 by 96 Difficulty: normal Leader 1-12 Campaign: Undead Horde Campaign Type: Saga (1st part) Player: single Creator: gene "xel" dequito email:coppergenesis@eudoramail.com or lorewaker@eudoramail.com date created: 1.14.2004 campaign description: Years after Taladrielle's fall, a new threat arises within the undead lands of lith'noria where an ancient antagonist has surfaced to deceive the remaining elven factions in avenging the death of their queen and their lost glory campaign story: episode 1 dark awakenings Years after the undead horde had witnessed the fall of Taladrielle, The great dark citadel of Lith'noria lies hidden, waiting for the undead matron's next calling. As was tasked, This unholy citadel has became a mere outpost, an untapped bastion of power that watched over Eld'norn, and its elven denizens if ever the elves chooses to seek refuge in its walls after the war. Time passes by and the high elves of Eld'norn remained silent. The dark lords of Lith'noria knew that Eld'norn was too weak to amass an army of its own nor create a leader that would lead an effort of retaliation against them, but still... the provoking silence had made them... uneasy. The Citadel of Lith'noria waits as its leaders became anxious to deliver the final blow that would crush Eld'norn from the lands of Lorehaven forever. But the undead goddes Mortis' has not yet sent forth a word for them to do so. Waiting patiently for her decision, the fleshless lords grew weary of the weakening situation. campaign objective: changes as game progresses you may email me at coppergenesis@eudoramail.com for feedbacks, comments, criticisms and much needed suggestions.